The Sims 2

The Sims 2 on Gameboy Advance has the player making a TV show called Strangetown and shoot episodes for it.

The GBA version of The Sims 2 casts the player as a participant in a reality television show set in Strangetown. Gameplay is organized into a linear series of "episodes" with one or more preset goals required in order to proceed, and separated by "commercial breaks" which consist of a brief micro-game like fleeing from a giant can of soda.

The eight Needs like Hunger and Energy are condensed into a single Stamina bar along a little graphic indicator showing whether the sim currently needs food, rest, or a bathroom break to fill it back up. Aspirations are similarly reduced in scope, consisting of only a handful of possible social interactions conducted in each chapter.