Set in the Star Wars universe during the Clone Wars era, players control the leader of an elite four-man Clone Trooper squad (known as "Delta Squad") as they use their advanced tactics and specialized training to aid the Galactic Republic in their fight against Separatist forces. Unlike other games in the Star Wars series, Republic Commando uses a grittier, militaristic tone.
The game features a simplistic context-sensitive squad command system, where players can issue orders to their squadmates (the by-the-books "Fixer", the sadistic "Sev", and the comic relief "Scorch") at a distance with only minimal button presses. Along with changing formation and taking up suppressive positions (sniper spots, grenadier spots, and turrets), players can optionally request squadmates to plant demolition charges, hack consoles, and breach doors (silent or loud).
The story takes place during three missions during Delta Squad's tenure, beginning with the Battle of Geonosis (the climax of the film Star Wars: Episode II - Attack of the Clones and the beginning of the Clone Wars) and ending with the Battle of Kashyyyk (briefly shown in the film Star Wars: Episode III - Revenge of the Sith and the end of the Clone Wars).
While the game does not have co-operative multiplayer, it does have standard arena-based multiplayer with support for 16-player matches. This mode's gameplay differs significantly with the single-player campaign (including faster movement, no tactical support, and a two-weapon system similar to Halo: Combat Evolved). As the game is built on Unreal Engine 2, the game's multiplayer shares many similarities with Unreal Tournament 2003.
The game received multiple tie-in novels and comic books, as well as a mobile spin-off.
Delta Squad is comprised of four members, all of them clones designated by a number preceded by the letters RC (Republic Commando). They are identified in-game by the color tones in their armor and the color of their waypoint. While each squad member has a different area of specialty in lore, they're all trained to carry out any order in the same capacity.
Each member of the squad was trained by Mandalorian sergeant Walon Vau and carry specialized equipment, including their standard weapon: DC-17m Interchangeable Weapon System (an upgraded blaster rifle that can be reconfigured for multiple purposes using different attachments).
Delta-38 / "Boss"
Formally known as RC-1138, Boss is the player character and the squad's sergeant. His armor has distinct orange marking.
Known for being gifted among his brothers, Boss tends to keep banter to a minimum (reserving voice comms for giving orders to his squad).
Delta-40 / "Fixer"
Formally known as RC-1140, Fixer is the squad's technical expert. His armor has a distinct green marking.
Although he received his nickname due to his tendency to solve problems, Fixer only refers to himself and other clones by their designation. Professional and by-the-books, he tends to avoid banter (often chastising Scorch and Sev for doing so).
He is voiced by Andrew Chaikin, who also voices the squad's handler (the "Clone Advisor").
Delta-07 / "Sev"
Formally known as RC-1207, Sev is the squad's marksman. His armor has a distinct red marking.
Receiving his nickname as shorthand for his designation, Sev has a menacing voice and a sadistic sense of humor. He also tends to quip on Scorch constantly.
He is voiced by voice actor Jonathan Cook.
Delta-62 / "Scorch"
Formally known as RC-1262, Scorch is the squad's demolitions expert. His armor has distinct yellow marking.
Receiving his nickname after an accident involving explosive ordinance (leaving him without eyebrows), Scorch has a jovial personality and tends to be the "comic relief" of the squad.
Each Clone Commando in Delta Squad is assigned two weapons: the DC-17m Interchangeable Weapon System as the primary and the DC-15s Side Arm Blaster as a backup. Throughout the Campaign, players can find additional weapons (only one of which can be carried at a time). Players always have a DC-17m and DC-15s in their possession.
The DC-17m is unique as players can find additional attachments (radically changing their functionality) and can swap them out at any time. Each attachment uses their own ammo.
In Multiplayer, the DC-17m cannot be reconfigured, with each configuration as a separate weapon found in the map. Each player has two weapon slots and start with a DC-17m Blaster and DC-15s (both of which can be swapped out with new weapons).
- DC-17m w/ Blaster Attachment - Fully-automatic assault rifle configuration that fires standard plasma rounds. Can toggle iron sights aiming. Melee attacks use the in-armor vibro-shiv for quick stabs. 60 rounds per clip, 300 rounds total.
- DC-17m w/ Sniper Attachment - Semi-automatic sniper rifle configuration that fires charged plasma bolts at a greater distance. Can toggle a scoped view (with two zoom levels). Melee attacks use the vibro-shiv for quick stabs. 5 rounds per clip, 20 rounds total.
- DC-17m w/ Anti-Armor Attachment - Single-shot grenade launcher configuration that fires an explosive grenade that are powerful against both grouped and armored enemies. Melee attacks use the vibro-shiv for quick stabs. 4 grenades total.
- DC-15s Side Arm Blaster - Semi-automatic blaster pistol that fires charged plasma bolts. Can toggle iron sights aiming. Infinite ammo, but recharges at a slow pace.
- ACP Repeater Gun - Fully-automatic sub-machine gun that fires accelerated charged particles. Optimal in close-quarters against organics and enemy shields, but not very effective against droids and other armored enemies. Melee attacks use the vibro-shiv for quick stabs. 40 rounds per clip, 240 rounds total.
- ACP Array Gun - Semi-automatic shotgun that fires blasts of eight accelerated charged particles. Optimal in close-quarters against organics and enemy shields, but not very effective against droids and other armored enemies. 8 shells per clip. 24 shells total.
- LS-150 Heavy ACP Repeater Gun - Fully-automatic machine gun that fires accelerated charged particles at a rapid rate. Optimal against organics and enemy shields, but not very effective against droids and other armored enemies. Melee attack has additional range. 200 rounds per clip, 400 rounds total.
- LJ-50 Concussion Rifle - Semi-automatic railgun that fires a concussive energy charge that implodes on impact, dealing powerful damage to everything close to it. It also has an EMP bayonet, causing melee attacks to shock enemies. 5 rounds per clip, 10 rounds total.
- Wookiee Bowcaster - Energy crossbow that fires energy bolts that bounce off of surfaces. Can be energized using additional bolts (by holding down the Fire button) for a more powerful bolt. Can toggle a scoped view. 24 bolts total.
- Wookiee Guided Rocket Launcher - Single-shot rocket launcher. Can be used to lock-on to enemies (by holding down the Fire button), causing the rocket to automatically home-in to them. Melee attack has additional range. 5 rockets total.
- Elite Beam Weapon - Fires a continuous energy beam after a short charge.
In addition to fireams, each Commando has a variety of grenades (or "detonators") that are best used against groups of enemies. Each Detonator type has a different purpose
Players can only carry a maximum of 5 of each detonator at a time and can freely swap between them.
- Thermal Detonator - Explosive grenade. Detonates one second after impact.
- Electrostatic Charge Detonator - Stun grenade. Releases an electrostatic charge that electrocutes targets in its proximity. Also deals high damage to droid enemies. Detonates one second after impact.
- Diversionary Flash Detonator - Flashbang grenade. Blinds for several seconds. Detonates one second after impact.
- Sonic Detonator - Sticky grenade. Detonates after either an enemy is near its proximity, after being shot at, or after ten seconds elapses.
During the Republic Commando campaign, the player will meet an array of different enemies, which can be fit into 3 main categories.
- Battle Droid
- Super Battle Droid
- Scavenger Droid
- Advanced Dwarf Spider Droid
- Grievous’ Magna-Guard
- Heavy Mercenary
The game includes three "campaigns", each of which are done sequentially. Highlighted levels below indicate that they can be accessed in the Campaign Map.
Set in the very beginning of the Clone Wars, the first playable mission involves Delta Squad participating in the Battle of Geonosis.
After making their way to the rendezvous point (while fighting battle droids and Geonosian soldiers), Delta Squad must assassinate Separatist leader Sun Fac, sabotage his droid factory, and infiltrate a disabled Separatist core ship to steal the fleet's launch codes.
- Extreme Prejudice
- Into the Hive
- Strength of Brotherhood
- Infiltrate the Droid Foundry
- Destroy the Factory
- Advance to the Core Ship
- Canyons of Death
- To Own the Skies
- Infiltration of the Core Ship
- Waking the Giant
- Belly of the Beast
Set in day 367 of the Clone Wars, the second playable mission involves Delta Squad investigating the starship RAS Prosecutor, which has mysteriously turned up derelict in the outskirts of Separatist space.
After splitting up to each retrieve critical information, it is quickly revealed that the ship is hijacked by Trandoshan mercenaries. Boss must make his way through the ship to rescue his squadmates, download the ship's critical information, and disable the enemy jamming device.
- The RAS Prosecutor
- Ghost Ship Recon
- Delta Down
- Unwelcome Visitors
- Rescue the Squad
- Tactical Supremacy
- Attack of the Clones
- Lock Down
- The Wrath of the Republic
- Saving the Ship
- Holding the Line
While infiltrating the Trandoshan camp, it is revealed that the Separatists are staging a full-scale invasion of the coastal Wookiee city of Kachirho and Delta Squad are sent to sabotage the efforts (and thus beginning the Battle of Kashyyyk).
- The Slavers of Kashyyyk
- The Rescue of Tarfful
- Hard Contact
- From the Shadows
- The Bodyguards
- Obliterate the Outpost
- Aim for the Heart
- Critical Strike
- The Bridge at Kachirho
- Turning Point
- The Gauntlet
- A Bridge Too Far
- The Wookiee Resistance
- Behind Enemy Lines
- Saving Ammo
- Live Ordnance
- Fate of the Resistance
- Search and Destroy
- Heart of the Citadel
- Moving Upstream
- The Final Strike
The game features traditional arena-based multiplayer with support for matches up to 16 players online/LAN and 4 players split-screen (the latter restricted to the Xbox version only). Team matches pit Republic commandos against Trandoshan mercenaries (with players being able to customize the appearance of both their Clone Commando and their Trandoshan).
This mode has numerous gameplay differences from the single-player campaign:
- Overall movement is faster and is based on the weapon held, with some weapons (like the DC-15s) giving an even faster speed boost.
- Players can only carry two weapons at a time, similar to Halo. The DC-17m can no longer be reconfigured and each configuration is counted as a separate weapon (DC-17m Blaster, DC-17m Sniper, and DC-17m Anti-Armor). Each player starts with a DC-17m Blaster, a DC-15s, and two Thermal Detonators.
- Helmet view is disabled and certain commands (such as the ability to issue orders) are disabled.
- Deathmatch - Standard free-for-all deathmatch. Players earn points for eliminating enemies.
- Team Deathmatch - Standard team deathmatch. Teams earn points for eliminating enemies.
- Capture the Flag - Standard "capture the flag" mode. Teams earn points by stealing the enemy flag and bringing it back to their base. Players cannot use weapons while carrying a flag.
- Assault - Round-based mode where the Attackers must bring their flag to the Defenders' base within the time limit. Players cannot use weapons while carrying a flag. The round ends either when the flag is planted (giving the attacking team 2 points) or when the round timer ends (giving the defending team 1 point), and then teams are switched and the next round begins.
Large (8-16 players)
- Engine (Republic Assault Ship)
- Garden (Kashyyyk City)
- Garrison (Kashyyyk Wilderness)
- Ghostship (Republic Assault Ship)
- Hangar (Republic Assault Ship) - Added in the Xbox version as DLC.
- Kachirho (Kashyyyk City)
- Lockdown (Republic Assault Ship)
Small (4-8 players)
- Arena A17 (Kamino)
- Arena G9 (Kamino)
- Depot (Kashyyyk Wilderness) - Cannot be played in TDM, CTF, and Assault.
- Gunship (Geonosis Battlefield) - Cannot be played in CTF and Assault.
The music for Star Wars: Republic Commando was written by Jesse Harlin and used to be available for download at the game's official website, when the game still had one. The compositions range from the use of lots of moody segments to the use of plenty of epic awe-inspiring choir themes.
|Track No.||Song Title||Running Time|
|01||Vode An (Brothers All)||01.58|
|03||The Egg Room||02.34|
|04||Gra'tua Cuun (Our Vengeance)||02.32|
|06||They Must Be Asleep||01.23|
|07||The Ghost Ship||02.24|
|08||Ka'rta Tor (One Heart of Justice)||01.54|
|10||The Jungle Floor||02.45|
|12||Through the Canopy||01.15|
|13||Rage of the Shadow Warriors||02.02|
|14||Make Their Eyes Water||01.23|
|15||Kachirho By Night Vision||01.23|
PC System Requirements
- Operating System: Windows 98SE / ME / 2000 / XP
- CPU: Pentium III or Athlon 1.0 GHz or faster CPU required
- RAM Memory: 256 MB
- Graphics Card: 64MB 3D Graphics card with Vertex Shader and Pixel Shader (VS/PS) capability required
- Sound Card: 100% DirectX 9.0c compatible Audio Device
- CD-ROM: 8X Speed CD-ROM or DVD-ROM Drive required
- Input Device: Keyboard and Mouse required
- DirectX: Microsoft DirectX 9.0c
- Hard Drive Space: 2 GB of free hard disk space required. Additional free space required after game installation for Windows swap file and save games
- Operating System: Windows 98SE / ME / 2000 / XP
- CPU: Pentium 4 2.0 GHz, or Athlon XP 2400 2.0 GHz or faster
- RAM Memory: 512 MB
- Graphics Card: NVIDIA GeForceFX 5700 or higher
- Sound Card: 100% DirectX 9.0c compatible Audio Device.
- CD-ROM: 8X Speed CD-ROM or DVD-ROM Drive required.
- Input Device: Keyboard and Mouse required.
- DirectX: Microsoft DirectX 9.0c
- Hard Drive Space: 2 GB of free hard disk space required. Additional free space required after game installation for Windows swap file and save games.
Video Chipsets Supported at Time of Release
- ATI Radeon 8500
- ATI Radeon 9x00 Family
- ATI Radeon Xx00 Family
- IntelR GMA Graphics
- NVIDIA GeForce3 Family
- NVIDIA GeForce4 Ti Family
- NVIDIA GeForceFX Family
- NVIDIA GeForce 6 Family