Mega Man III

The third handheld installment of the Mega Man series has him (along with his dog Rush and helper robot Eddie) fighting eight more revived Robot Masters (from Mega Man 3 and Mega Man 4), while finding the whereabouts of Dr. Wily (who has taken control of an oil platform to power his latest weapon against the hero).

Overview

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Mega Man III (known in Japan as Rockman World 3, and not to be confused with the NES and PC games of similar names) is a side-scrolling action platformer developed and published by Capcom for the Game Boy on December 11, 1992. Nintendo published the game in Europe again.

It is the third portable entry of the original Mega Man series and the sequel to Mega Man II. Like the first two games in the spin-off series, Mega Man III recycles many elements (including bosses, levels, and enemies) from two consecutive titles in the main franchise (this case being Mega Man 3 and Mega Man 4). Along with his dog Rush, our hero now has help from helper robot Eddie, who (at random times) grants him a random item.

Set in the year 20XX, the game takes place sometime after humanoid robot hero Mega Man defeated Dr. Wily and his second group of revived Robot Masters (and also sometime after Mega Man 4). While Dr. Wily has eight more revived Robot Masters waiting for Mega Man, he has commandeered an oil platform to use the energy generated by Earth's magma to fuel his newest mysterious creation.

Robot Masters

Snake Man

Snake Man returns from Mega Man 3. His weakness is the Spark Shock (SP). When defeated he grants Mega Man the Search Snake (SN) and Rush Coil (RC).

Gemini Man

Gemini Man returns from Mega Man 3. His weakness is the Search Snake (SN). When defeated he grants Mega Man the Gemini Laser (GE).

Shadow Man

Shadow Man returns from Mega Man 3. His weakness is the Gemini Laser (GE). When defeated he grants Mega Man the Shadow Blade (SH).

Spark Man

Spark Man returns from Mega Man 3. His weakness is the Shadow Blade (SH). When defeated he grants Mega Man the Spark Shock (SP).

Giant Suzy

Giant Suzy is the mid-game boss players will face inside Dr. Wily's fortress after defeating the first four robot masters. It's weakness is the Spark Shock (SP). Killing Giant Suzy will allow access to the next four robot masters.

Dust Man

Dust Man returns from Mega Man 4. His weakness is the Drill Bomb (DR). When defeated he grants Mega Man the Dust Crusher (DU) and Rush Jet (RJ).

Skull Man

Skull Man returns from Mega Man 4. His weakness is the Dust Crusher (DU). When defeated he grants Mega Man the Skull Barrier (SK).

Dive Man

Dive Man returns from Mega Man 4. His weaknesses are either the Dust Crusher (DU) or the Skull Barrier (SK). Both are equally effective. When defeated he grants Mega Man the Dive Missile (DI).

Drill Man

Drill Man returns from Mega Man 4. His weakness is the Dive Missile (DI). When defeated he grants Mega Man the Drill Bomb (DR).

Punk

Punk is the mid-game boss players will face inside Dr. Wily's fortress after defeating the second four robot masters. It's weakness is the standard Mega Buster (P). When defeated it grants Mega Man the Screw Crusher (PU) and allows Mega Man to progress deeper into the final level of the game.

Dr. Wily

After facing another Giant Suzy and the other various traps inside Dr. Wily's fortress, players will finally face off with the man himself. During his first phase he is vulnerable to the standard Mega Buster (P). During his second phase he is vulnerable to the Screw Crusher (PU).