Armored Core: Project Phantasma

Armored Core: Project Phantasma is the second installment in the long running Armored Core Series.

Background

The game folows the first Armored Core game in that all the corporations and weapons of the previous games carry over. It is in a sense a direct sequel to the first game.

Amber Crown

A mid-sized subterranean complex, large parts of which have been abandoned. Rumors that a research group known as "The Doomsday Organization" is using these empty sections of the city for their own testing and operational facilities.

Doomsday Organization

An organization surrounded by mystery. In addition to the many rumors that surround their Amber Crown activities, they are rumored to the beneficiary of financial backing contributed by one of the conglomeration of companies. They are the masterminds behind the shady "Project Phanstasma."

Project Phantasma

The codename for an experiment that somehow molds human life and machine together, with the result being a much more efficient AC. However this experiment is so extreme that its side effects can be drastic.

Storyline

The player is a Raven from Isaac City who receives an unknown transmission to destroy a materials dump in three minutes. Afterwards, the Raven is given his first assignment from the mysterious employer: infiltrate the underground city Amber Crown. Shortly afterwards the Raven is introduced to two Ravens. Stinger, and irregular who is working against the player and his employer, and Sumika, a prisoner of the Doomsday Organization and the one who gave the Raven the assignments. After the rescue operation, the Raven and Sumika work together to take down the Doomsday Organization and their secret weapon "Project Phantasma."

The two partake in acts of sabotage against the Doomsday Organization, and run into Stinger on multiple occasions. Even after destroying the base of operations for Doomsday, the group continues to operate and work on Project Phantasma, with Stinger backing them. The Raven encounters Stinger piloting the prototype Phantasma in the North Highlands, and chases down the final version of the weapon in the subways of Amber Crown. Unfortunately, Stinger escapes with the finished weapon, and challenges the Raven to a dual in the building known as Abyss. The Raven is successful in destroying Project Phantasma along with Stinger, and Sumika is greatful for his assistance. A carrier arrives to pick up the Raven and leave the area, taking the Raven home.

Gameplay

Project Phantasma is a direct sequel to Armored Core, and the core gameplay remains the same. When starting, the player can choose to either start a new game with a starter AC and zero credits, or transfer a save file from Armored Core into Project Phantasma, bringing over all parts and credits acquired. Human PLUS and Overweight modes can be transferred as well if they have been unlocked.

Aside from the mission mode and mech customization, a new mode is introduced to Project Phantasma. The Arena is a mode where the player fights against 49 ranked ACs for credits and extra parts.

Parts

All parts from the original Armored Core can be transferred to Project Phantasma, along with over 20 new parts. Some can be found in the shop right at the beginning or are earned by completing matches in the game's Arena mode.

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HD-G780

  • Part Type: Head
  • Price: 82500
  • Weight: 393
  • Energy Drain: 723
  • Armor Points: 905
  • Def Shell: 186
  • Def Energy: 448
Provides good protection against energy based weapons

  • Computer Type: Rough
  • Map Type: Area & Place Name
  • Noise Canceler: Provided
  • Bio Sensor: Provided
  • Radar Function: Provided
  • Radar Range: 7600
  • Radar type: Standard
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XXA-S0

  • Part Type: Core
  • Price: 122000
  • Weight: 784
  • Energy Drain: 1273
  • Armor Points: 2050
  • Def Shell: 600
Test Model. Lightweight, but with low AP

  • Def Energy: 580
  • Maximum Weight: 2820
  • Anti-Missile-Response: 50
  • Anti-Missile-Angle: 50
  • Extension Slots: 17
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AW-DC/2

  • Part Type: Arms
  • Type: Dual Cannon
  • Price: 188500
  • Weight: 1805
  • Energy Drain: 220
  • Armor Points: 892
  • Def Shell: 0
  • Def Energy: 0
Dual grenade launcher

  • Weapon Lock: Special
  • Attack Power: 3822
  • Number of Ammo: 20
  • Ammo Type: Solid
  • Ammo Price: 1800
  • Range: 15300
  • Maximum Lock: 1
  • Reload Time: 60
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LN-2KZ-SP

  • Part Type: Legs
  • Type: Humanoid Legs
  • Price: 118000
  • Weight: 1820
  • Energy Drain: 3034
  • Armor Points: 2210
Able to carry heavier loads, but AP is sacrificed

  • Def Shell: 648
  • Def Energy: 820
  • Maximum Weight: 4420
  • Speed: 383
  • Stability: 3025
  • Jump Function: Provided
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GBX-TL

  • Part Type: Generator
  • Price: 38000
  • Weight: 1582
Large output and capacity, offset by its heavy weight

  • Energy Output: 9055
  • Maximum Charge: 50000
  • Redzone: 22000
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GBX-XL

  • Part Type: Generator
  • Price: 139000
  • Weight: 975
Modified GRD-RX6. Above average efficiency

  • Energy Output: 8500
  • Maximum Charge: 52000
  • Redzone: 33000
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FBMB-18X

  • Part Type: FCS
  • Price: 108000
  • Weight: 21
Maximum of 6 quick, wide area lock-ons

  • Energy Drain: 65
  • Maximum Lock: 6
  • Lock Type: Wide & Shallow
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RATOR

  • Part Type: FCS
  • Price: 129000
  • Weight: 18
Max lock-on 2, suitable for long distance missiles

  • Energy Drain: 75
  • Maximum Lock: 2
  • Lock Type: Narrow & Deep
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B-HP25

  • Part Type: Boosters
  • Price: 52500
  • Weight: 186
Small lightweight model. Low acceleration, but efficient

  • Energy Drain: 35
  • Boost Power: 8500
  • Charge Drain: 2520
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WM-AT

  • Type: Large Missile
  • Price: 256800
  • Weight: 910
  • Energy Drain: 382
  • Radar Function: None
  • Weapon Lock: Standard
  • Attack Power: 9830
Most powerful missile in AC's inventory

  • Number of Ammo: 10
  • Ammo Type: Solid
  • Ammo Price: 3510
  • Range: 20000
  • Maximum Lock: 1
  • Reload Time: 35
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WM-T0100

  • Type: Small Missile
  • Price: 862000
  • Weight: 725
  • Energy Drain: 290
  • Radar Function: None
  • Weapon Lock: Standard
  • Attack Power: 230
Lots of ammo, but low attack power

  • Number of Ammo: 120
  • Ammo Type: Solid
  • Ammo Price: 150
  • Range: 9000
  • Maximum Lock: 6
  • Reload Time: 5
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WM-SMSS24

  • Type: Missile
  • Price: 118300
  • Weight: 655
  • Energy Drain: 308
  • Radar Function: None
  • Weapon Lock: Standard
  • Attack Power: 1630
Mortar Shell. Launches vertically

  • Number of Ammo: 40
  • Ammo Type: Solid
  • Ammo Price: 420
  • Range: 9000
  • Maximum Lock: 4
  • Reload Time: 10
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M118-TD

  • Type: Magazine
  • Price: 96300
Additional ammo. Increases a weapon's ammo capacity

  • Weight: 455
  • Energy Drain: 0
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WC-SPGUN

  • Type: Slug Gun
  • Price: 89500
  • Weight: 912
  • Energy Drain: 11
  • Radar Function: None
  • Weapon Lock: Special
  • Attack Power: 208
Fires a seven shell spread

  • Number of Ammo: 50
  • Ammo Type: Energy
  • Ammo Price: 0
  • Range: 9200
  • Maximum Lock: 1
  • Reload Time: 8
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WC-IR24

  • Type: Laser Cannon
  • Price: 159500
  • Weight: 528
  • Energy Drain: 806
  • Radar Function: None
  • Weapon Lock: Narrow & Deep
  • Attack Power: 3025
Triple barrel energy weapon

  • Number of Ammo: 20
  • Ammo Type: Energy
  • Ammo Price: 0
  • Range: 15000
  • Maximum Lock: 1
  • Reload Time: 40
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RZ-Fw2

  • Type: Radar
  • Price: 82100
  • Weight: 352
  • Energy Drain: 826
Wide forward search area

  • Radar Function: Provided
  • Radar Range: 213000
  • Radar Type: Octagon
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WG-RFM118

  • Type: Rifle
  • Price: 95000
  • Weight: 512
  • Energy Drain: 10
  • Weapon Lock: Wide & Shallow
  • Attack Power: 340
Improved fire speed

  • Number of Ammo: 200
  • Ammo Type: Solid
  • Ammo Price: 45
  • Range: 11000
  • Maximum Lock: 1
  • Reload Time: 5
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WG-XFwPPk

  • Type: Laser Rifle
  • Price: 132000
  • Weight: 893
  • Energy Drain: 395
  • Weapon Lock: Special
  • Attack Power: 1120
Rapid fire energy weapon

  • Number of Ammo: 100
  • Ammo Type: Energy
  • Ammo Price: 0
  • Range: 14000
  • Maximum Lock: 1
  • Reload Time: 10
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WG-HG1

  • Type: Hand Gun
  • Price: 72000
  • Weight: 283
  • Energy Drain: 52
  • Weapon Lock: Wide & Shallow
  • Attack Power: 280
Upgraded hand gun

  • Number of Ammo: 100
  • Ammo Type: Solid
  • Ammo Price: 56
  • Range: 6300
  • Maximum Lock: 1
  • Reload Time: 8
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WG-PC26

  • Type: Grenade Launcher
  • Price: 113000
  • Weight: 681
  • Energy Drain: 34
  • Weapon Lock: Wide & Shallow
  • Attack Power: 2200
Grenade launcher, powerful but has limited ammo supply

  • Number of Ammo: 15
  • Ammo Type: Solid
  • Ammo Price: 1015
  • Range: 9000
  • Maximum Lock: 1
  • Reload Time: 10
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WA-FINGER

  • Type: Machine Gun
  • Price: 275000
  • Weight: 150
  • Energy Drain: 120
  • Weapon Lock: Special
  • Attack Power: 250
Very powerful for close-in combat

  • Number of Ammo: 3000
  • Ammo Type: Solid
  • Ammo Price: 8
  • Range: 3700
  • Maximum Lock: 1
  • Reload Time: 1
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SP-DEhf

  • Part Type: Optional Part
  • Type: Energy Reduce
  • Price: 245000
Reduced energy weapon consumption by half

  • Slot Spend: 5
  • Function: Cuts weapon energy needed by half

Nexus Remakes

Armored Core: Nexus Disc two features remakes of specific missions from ACPP. Ariake and Vixen's parts are completely unlock-able in Armored Core: Nexus and can be used in the game's conventional single player.