Blood Money is hailed as one of the best side-scrolling shoot-em-ups to be released for the Commodore Amiga. "The claws boss, the claws!"
The graphics and sound are superb for the time and the gameplay is fluid, yet frenzied. Since there is no way to save your game, it quickly becomes an addictive and sometimes frustrating game to play. The difficulty ramps up considerably between levels and only the first two worlds are playable from the beginning. Once either of the first two worlds are completed, all 4 worlds are available to plunder.
Ice World – Turrets, Dragons, Floating Mines, Ice Spikes, Bouncing Mines, Small Asteroids, Large Asteroids, Jet Fighters, Flack Cannons, Missiles, Sea Serpents
Red World – Worms, Spitting Plants, Stationary Mines, Spinning Blades, Floating Brains, Fire Serpents, Spinning Heads, Fire Ball Chains
Throughout each world, money is collected for downed enemies which can be spent in equipment stores along the way to power-up your vehicle. There are 8 power-ups available:
Upward firing missiles
Downward firing missiles
Bombs
Rear firing missiles
Multi-shot
Speed up
Limited time invulnerability
Extra Life
Store Names
Metal World – Give 'em Hell
Ocean World – Davey Jones's Equipment Locker (ironically both the pirate and the developer shared the same name)
NameBlood Money
Release Date 1989-01-06
GenreActionShooterThemeSci-FiDeveloper Rockstar NorthPublisherSCEE Studio Liverpool
PlatformAmigaAtari STCommodore 64PC