Overview
SWAT 4 is as close to a simulation based around being as real a swat officer as you can get. The game is extremely realistic, mostly in that the amount of damage you can take before dying. It might only take 1 to 2 shots to take you down, and if you get hit in the legs at the beginning of the map, you’re going to move slower than molasses through the rest of the level, making you want to restart just so you don’t move so slowly. The game also encourages use of non lethal force,
Gameplay
Unlike the first two Swat games, this game follows the more traditional first person shooter style of Gameplay, much like the third. As stated above, the game focuses more on capturing and subduing criminals rather than taking them out. Before you can obtain permission to shoot them, you have to call out to them to freeze and put their weapons down. However, if they decide to shoot at you, regardless of the situation, you are given permission to use deadly force without losing any end level points. To help you out with this, you are given the option to take strictly non harmful weaponry, such as a paintball gun that shoots pepper balls that act as a form of tear gas, causing the victim to hack and cough and cover their face, distracting them and practically forcing them into submission. If this still doesn’t work, you can have a stun gun as your secondary weapon in order to incapacitate the victim. No matter how you take them down you are then supposed to cuff them, secure any of their weapons, and report it back to the commander.
You are given 4 teammates to aid you through the game; these teammates are divided up into two different teams, alpha (red) and bravo (blue). You can tell each team to do something different at the same time and open up a Picture in Picture window to view what a team is doing from the camera on the head of your teammates. These guys will be doing most of the grunt work for you, mainly breaching and clearing. After you tell them to stack up on a door they can then throw whatever grenade type weapons they have into the room and cause all the enemies to be stunned temporarily. These can range from a simple flash bang to something as odd as a canister that explodes with multiple little rubber balls flying everywhere and ricocheting off walls in order to stun enemies. You can also carry breach charges in case there are locked doors, as well as snake cameras to check underneath doors and around corners.
Before each level a briefing is given to you by your commander, sometimes optional audio recordings of a 911 call are given. An overall in detail briefing of the situation, suspects, eye witness reports, weapons and armor being used by enemies, a layout of the building and suggested weapon load out can be read to you while you are looking at your weapons or the building layout. Some missions have multiple entrance areas to start from, each offering their own difficulty. Sniper support is also given on certain levels; however, the view is always static and usually only covers one window. Snipers will report when they view suspects through windows, so it's handy to know where they are looking. Any kill by a sniper is not deducted from your end level points, so it helps out a lot.
The position of AI opponents in each level is randomized, this prevents people from learning the layout and then performing a precise series of moves to finish it with ease. There are trends in enemy layouts and position of explosives, but you can't be sure that enemies will or won't be in certain locations - once again promoting the use of caution. The AI is also less predictable, you won't know if they will surrender under orders, stunning them will usually make them give up their weapons. Likewise Civilians can prove nuisances when they don't surrender under direct order, an additional reason, such as a face full of pepper spray, is needed.
Multiplayer
There are four multiplayer modes available in SWAT 4:
1. Barricaded Suspects
Players are divided into two teams, SWAT and Suspects. Teams gain points for killing or arresting members of the opposite team. One point is rewarded for a kill, five points for an arrest which is the more challenging option. The team with the highest score at the end of the round wins.
2. VIP Escort
One player on the SWAT team is designated as the VIP. SWAT must escort the VIP to an extraction point while fighting off the suspects. The suspects must eliminate the SWAT escorting the VIP. They must hold the VIP hostage for two minutes and then execute him to win the round. If the VIP dies before the two minutes, SWAT wins.
3. Rapid Deployment
The level has three to five bombs at varying locations throughout the map. SWAT must disarm all of the bombs to win the round. The suspects must ensure that at least one bomb detonates successfully.
4. Co-op Play
The game allows up to four players to join together and play through the single player missions against the computer controlled suspects.
Weapons
Lethal
- Primary
Colt M4A1 Carbine
Ammo: .223 Rem JHP .223 Rem FMJ
G36C Assault Rifle
Ammo: .223 Rem JHP .223 Rem FMJ
AK-47 Kalashnikov (multiplayer only)
Ammo: 7.62 mm R JHP 7.62 mm R FMJ
Uzi submachine gun
Ammo: 9mm JHP - 9mm FMJ
UMP-45
Ammo: .45 JHP- .45 FMJ
MP5
Ammo: 9mm JHP - 9mm FMJ
Benelli Nova Pump
Ammo: 00 Buckshot - Slug
Benelli M4 Super 90
Ammo: 00 Buckshot - Slug
- Secondary
Colt M1911 Handgun
Ammo: .45 JHP - .45 FMJ
Colt Python Revolver (multiplayer only)
Ammo: .357 magnum JHP - .357 magnum FMJ
Glock 9mm Handgun
Ammo: 9mm JHP - 9mm FMJ
Less Lethal
- Primary
Less Lethal Shotgun
Ammo: Bean Bag Shells
Pepper-ball Gun
Ammo: Pepper balls
- Secondary
Taser
Ammo: Taser cartridge
Tactical Equipment
- Grenades
Flashbang Grenade
CS Gas Grenade
Sting Grenade
- Neutralizing
Pepper Spray
- Tools
Optiwand
Multi-Tool
- Door jamming
Door Wedge
- Door breaching
Breaching Shotgun
C2 Explosive
Levels
- Mission 1: Food Wall Restaurant
- Mission 2: Fairfax Residence
- Mission 3: Qwik Fuel Convenience Store
- Mission 4: A-Bomb Nightclub
- Mission 5: Victory Imports Auto Center
- Mission 6: Red Library Offices
- Mission 7: Northside Vending and Amusements
- Mission 8: DuPlessis Wholesale Diamond Center
- Mission 9: Children of Taronne Tenement
- Mission 10: St. Michaels Medical Center
- Mission 11: The Wolcott Projects
- Mission 12: Old Granite Hotel
- Mission 13: Mt. Threshold Research Center
System Requirements
Minimum | Recommended |
---|---|
OS: Windows 98/ME/2000/XP | OS: Windows XP |
CPU: Pentium 4/Athlon or better | CPU: Pentium 4/Athlon or better |
CPU Speed: 1.5 GHz | CPU Speed: 2.2 GHz |
RAM: 256 MB | RAM: 512 MB |
GPU: NVIDIA GeForce 3 or equivalent DirectX 9.0c-compliant 64 MB 3D video card with hardware T&L and pixel shader support | GPU: NVIDIA GeForce 4 or DirectX 9.0c-compliant 128 MB 3D video card with hardware T&L and pixel shader support |
DirectX: Version 9.0c | DirectX: Version 9.0c |
Free Disk Space: 1.5 GB | Free Disk Space: 1.5 GB |