Description

Rocket Arena combines three versus three (3v3) multiplayer fights and traditional shooting mechanisms with mostly non-lethal gameplay, instead focusing on knockback and ring-outs. The game made by Final Strike Games, located in Bellevue, Washington, is built in association with publisher Nexon America. As such, the game is hosted both on Steam and Nexon's own launcher. Cross-platform play is also available with Xbox One and Playstation 4.
There are many influences in Rocket Arena, taking cues from games like Paladins and Super Smash Bros. Characters in the game come with both a fire and alternate fire, as well as an active ability. These tools are based on mobility, given the non-lethal nature of the game.
Rocket Arena is set in the fictional world of Crater. Players participate in the Rocket Championship Tour, in an attempt to obtain the Rocket Trophy. The competition is akin to the Olympics, where each hero represents their respective region in Crater. Every first and last event in the tour is held in the host city of the person who won the previous year. The championship is in its 98th year, with the character, Jayto, winning previously for their region of Boom City, a futuristic city built in the clouds.
The reveal trailer for Rocket Arena licenses the use of Chumbawamba's hit song, "Tubthumping."
Game modes
While Rocket Arena has a main focus on a knockout mode, it is not the only thing available in-game. There are four modes known that each spin traditional systems with the game's non-lethal gameplay. Rounds are set to only last five minutes and include a matchmaking system.
Here are the four modes:
- Knockout: Akin to Super Smash Bros, players try to ring-out others. Each person is given three stocks, also known as lives, which are spent when exiting the play arena. The winner is the team who can deplete the opponent team of all stocks. Unlike Super Smash Bros, however, participants without stocks can still participate in the game, like in games such as Bomberman.
- Rocketball: Teams fight over a ball and try to throw it in the opponent's goal, like the Team Fortress Push map or Lawbreakers' Blitzball mode.

- Mega Rocket: A classic point control mode, except the capture zones are decided by the impact of large incoming rockets. Knockback gameplay can be used to keep opponents out of the zones.
- Rocketbot Attack: Unlike previous player versus player (PvP) modes, this is a player versus event (PvE) variant that lets players cooperate with each other to defeat a horde of artificial intelligence (AI) opponents.
Characters
Each hero in Rocket Arena represents their given region in the world of Crater.
Amphora |
---|
![]() Amphora is an aristocratic woman, born from scientist parents, with a knack for treasure hunting. Their life underwater has given them especially powerful legs that they can use for extra mobility. - Region: Crystal Reef - Fire: Charged Torpedo Rapid fire torpedoes that can also be charged for more power. - Alternate Fire: Bouncy Mines Three mines that bounce and home onto enemies. - Special Attack: Hydro Form Amphora can morph into a pool of water, like Warframe's Hydroid, which can then be reactivated to launch opponents. |
Regions
Rocket Arena is set on the world of Crater. Regions have their own respective biome, from forests to icy mountaints or even an underwater colony. Every participant represents their region, though maps are set on specific locations within.
Regions also have their own old-timey flash cards, as seen below:
![]() | ![]() | ![]() |
![]() | ![]() | ![]() |